Home News 6 Cartoon Network Games Have Been Delisted

6 Cartoon Network Games Have Been Delisted

by Alexis Jan 08,2025

6 Cartoon Network Games Have Been Delisted

Warner Bros. Discovery's sudden removal of several Cartoon Network and Adult Swim games has sparked significant backlash from fans. Without explanation, titles like Steven Universe: Save the Light and Samurai Jack: Battle Through Time have been delisted from digital platforms, including Steam and the Nintendo eShop. This leaves fans unable to legally purchase these beloved games.

At least six games were affected by this recent delisting spree, all bearing messages stating their removal by the publisher. This action follows a pattern of cost-cutting measures by Warner Bros. Discovery, which has previously shelved films and removed content from streaming services. A similar delisting of Adult Swim games occurred in March 2024, though public pressure led to the reinstatement of some titles. This time, however, the response has been swift and angry.

The games removed include:

  • Adventure Time: Finn and Jake's Epic Quest
  • Adventure Time: Magic Man's Head Games
  • OK K.O.! Let's Play Heroes
  • Samurai Jack: Battle Through Time
  • Steven Universe: Save the Light
  • Steven Universe: Unleash the Light

Interestingly, some Cartoon Network games remain available, such as Cartoon Network Journeys VR and Monsters Ate My Birthday Cake, along with the soundtrack for OK K.O.! Let's Play Heroes. The lack of explanation from Warner Bros. Discovery, Cartoon Network Games, and Adult Swim Games has fueled fan frustration, particularly regarding Samurai Jack: Battle Through Time, whose removal effectively cuts off access to the canonical conclusion of the show's fifth season.

The oldest game affected, Adventure Time: Finn and Jake's Epic Quest, dates back to April 2014. Other titles were released in 2018 (Steven Universe: Save the Light, OK K.O.! Let's Play Heroes) and 2021 (Steven Universe: Unleash the Light). This recent delisting highlights the ongoing concerns surrounding digital game preservation and the impact of corporate decisions on fans.

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