If you're like me and constantly facing challenges in Dead Sails, don't worry—there are plenty of weapons, boats, and other items to help you survive until the next safe zone. That's why I've put together a comprehensive list of all items in Dead Sails, including how to acquire and use them. Knowing what to look for and when can save you valuable time and improve your gameplay.
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Table of contents
- All Weapons & Ammo in Dead Sails
- Armor in Dead Sails
- Full List of Boats in Dead Sails
- All Rafts in Dead Sails
- Every Healing Item in Dead Sails
- Miscellaneous Items in Dead Sails
- New Items in Dead Sails
All Weapons & Ammo in Dead Sails
In Dead Sails, hand-to-hand combat won't get you far. To defeat mobs and secure valuable loot, you need to be well-armed. The game keeps the weapon selection simple, with each one serving a unique purpose. Here's a detailed look at the weapons in Dead Sails, their functions, and where to find them:
**Name** | **Where to get it** | **Info** |
*Shotgun* | Costs 30 Dabloons at the Shop Store in any safe zone | Perfect for close-range combat; ideal for night-time mob rushes. |
*Shotgun Ammo* | Available for 25 Dabloons at the Shop Store or a special boat | Comes in batches of 12 rounds; use them wisely. |
*Revolver* | Costs 20 Dabloons or $35 (all $ symbols in this article refer to in-game money, not IRL dollars) | Only 4 bullets per barrel; make each shot count. |
*Revolver Ammo* | 15 Dabloons or $15 at any Shop Store in a town | Limited to 4 bullets; precision is key. |
*Rifle* | Available at the Shop Store for $75 or 25 Dabloons | Versatile for long and mid-range combat; great for sniping. |
*Rifle Ammo* | Costs 25 Dabloons or $35 in-game money | Refill for your rifle; more generous than revolver ammo. |
*Grenade* | Costs 15 Dabloons at the Shop Store | Ideal for clearing out buildings; sends mobs scattering. |
*Dynamite* | Buy for 15 Dabloons at the Shop Store or start as a Miner class | Powerful AoE explosive; clears obstacles and deals massive damage. |
*Turret* | Varies in cost; available at every Shop Store | Static machine gun for boats; high RPM, requires operation. |
Armor in Dead Sails
While Dead Sails keeps armor options simple, they are essential for survival. Here's what you can find:
**Name** | **Where to get it** | **Info** |
*Chestplate* | 75 Dabloons from the Shop Store | Reduces damage from enemies; doesn't prevent death. |
*Helmet* | 75 Dabloons at the Shop Store | Decreases overall damage; highly effective when paired with the chestplate. |
Full List of Boats in Dead Sails
Boats in Dead Sails are not just for transport; they serve as mobile inventory spaces. Ideal for teams to shuttle loot back and forth for sale. While they don't vary in speed or size, their aesthetics can make a difference:
**Name** | **Where to get it** | **Info** |
*Default* | Starting boat; no purchase needed | A solid choice until you get the hang of the game. |
*Military* | 150 Dabloons in the starting lobby | Camouflaged for a tactical edge. |
*Junk* | 150 Dabloons in the starting lobby | A unique, quirky look that stands out. |
*Modern Boat* | 150 Dabloons in the starting lobby | A sleek, modern design for those who prefer subtlety. |
*Dragon Boat* | 150 Dabloons in the starting lobby | A blend of Mickey Mouse steamship and Viking vessel aesthetics. |
*Rubber Duckie* | 150 Dabloons in the starting lobby | A fun and quirky choice; the best boat in the game, in my opinion. |
*Viking Boat* | 150 Dabloons in the starting lobby | Complete with shields, spears, and a dragon carving; visually stunning. |
*Empress* | 150 Dabloons in the starting lobby | A stylish pink vessel for those who want to stand out. |
*Sheep* | 150 Dabloons in the starting lobby | A quirky choice; every list needs a black sheep. |
*Shark Boat* | 150 Dabloons in the starting lobby | Unfortunately, doesn't play "Baby Shark" when you start the engine. |
*Bling Boat* | 150 Dabloons in the starting lobby | For those who want to feel like 50 Cent in 2005. |
If you need more space for your team or loot, consider adding a raft.
All Rafts in Dead Sails
Rafts provide additional space for loot, turrets, or even fuel sources like Zombies and Drowned. Here's what you can get:
**Name** | **Where to get it** | **Info** |
*Default* | Free | Basic storage for loot; no extra features. |
*Jail* | 200 Dabloons and 1 win | Useful for imprisoning mobs or stacking corpses for fuel. |
*Medic* | 300 Dabloons and 3 wins | Equipped with bandages and medkits; perfect for post-battle recovery. |
*Trader* | 500 Dabloons and 10 wins | Allows on-the-spot item sales; plan your purchases in advance. |
*Ammo* | 400 Dabloons and 5 wins | Stock up on ammo without waiting for the next safe zone. |
Every Healing Item in Dead Sails
Healing items are crucial for extending your gameplay, whether you're playing as a Medic or not. Here's what you need to know:
**Name** | **Where to get it** | **Info** |
*Bandage* | 3 Dabloons at the Shop Store or $10 | Provides a 20% health boost; useful when stacked but costly. |
*Shark oil* | $35 at the General Store | Heals to 100% health and provides a temporary speed boost. |
*Medkit* | 20 Dabloons | Restores 100% health; best value for money in the game. |
Miscellaneous Items in Dead Sails
Miscellaneous items may not be weapons, boats, or healing items, but they are essential for survival:
**Name** | **Where to get it** | **Info** |
*Coal* | 3 Dabloons or $20 at the Shop Store | Protects your ship and provides fuel until the next safe area. |
*Shovel* | Starter item for Miner class | Can be used as a weapon, though not very effective. |
*Torch* | 3 Dabloons or $10 | Essential for visibility at night; helps spot loot and mobs. |
*Steel* | 10 Dabloons at the Shop Store | Provides low-grade ship protection; not the best value. |
*Steel plate* | 25 Dabloons at the Shop Store | Better protective armor for your boat against mobs. |
*Cross* | 40 Dabloons at the Shop Store | Keeps zombies at bay during nighttime looting. |
*Lantern* | 3 Dabloons at the Shop Store | Provides light and can be used to hit mobs in emergencies. |
New Items in Dead Sails
Alongside the new Kraken boss and class system changes, Dead Sails has introduced three new items. While their acquisition methods are still unknown, here's what we know about them:
**Name** | **Where to get it** | **Info** |
*Sticky Mine* | TBA | Designed to damage enemy ships; adds a stealth element to gameplay. |
*Wizard Orb Staff* | TBA | Introduces magic to the game; possibly limited to certain classes. |
*Flying Broomstick* | TBA | Acquired through a recipe; may have class or other requirements. |
Now that you have all the information you need, you're ready to tackle Dead Sails with confidence. Remember, a bit of luck and good teamwork can make all the difference. For even more preparation, check out my guide on how to defeat the new Kraken in Dead Sails and show that slimy, overgrown squid who's the boss.