
NetEase Games' recent layoff of US-based developers working on the successful Marvel Rivals has sent shockwaves through the industry. Despite the game's positive reception, the company has let go of key personnel, including the game director. This decision comes amidst a broader strategic shift by NetEase in North America.
NetEase's Strategic Shift Impacts North American Studios
Marvel Rivals US Team Laid Off

Thaddeus Sasser, director of Marvel Rivals, announced on LinkedIn on February 19, 2025, that he and other California-based developers were laid off by NetEase Games. He expressed surprise given the game's recent success, stating, "My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games...and were just laid off!" Despite the setback, Sasser is actively promoting his former team members on LinkedIn, highlighting their skills and experience to help them find new employment opportunities. He specifically praised Garry McGee, the game's technical designer, emphasizing his problem-solving abilities and technical expertise.

Sasser's proactive efforts to support his team underscore the unexpected nature of the layoffs and the impact on talented individuals.
NetEase's Controversial North American Moves

Developed by teams in China and Seattle, Marvel Rivals saw its US-based team, specializing in game and level design, unexpectedly impacted by the layoffs. While NetEase hasn't publicly commented on the reasons behind the layoffs, industry rumors suggest a broader withdrawal from the North American market. This follows previous events, including the termination of funding for Worlds Untold studio in November 2024 and the January 7, 2025, dissolution of the partnership with Jar of Sparks.
Marvel Rivals Season 1 Update: Second Half
New Heroes, Maps, and Balance Changes

Despite the behind-the-scenes turmoil, Marvel Rivals continues to receive updates. The second half of Season 1, announced on the game's YouTube channel on February 19, 2025, introduces new heroes (The Thing and Human Torch, completing the Fantastic Four), a new map (Central Park featuring Dracula's castle), and balance adjustments.

Lead combat designer Zhiyong detailed the balance changes, focusing on adjustments to energy costs for characters with rapid ultimate recharge, survivability tweaks for Vanguard characters, and nerfs to overpowered heroes like Storm and Moon Knight. Notably, a planned rank reset was scrapped following negative player feedback. Further details on this can be found in this article.
