While many associate *Monster Hunter* with the thrill of the hunt, capturing monsters is a crucial element, adding a unique layer to the gameplay. *Monster Hunter Wilds* players have stumbled upon a humorous side effect of this capture mechanic: captured monsters don't simply vanish; they get up and leave!
Reddit user RDGtheGreat, on the r/MonsterHunter subreddit, shared this amusing observation: after capturing a Nu Udra and patiently waiting, the giant cephalopod nonchalantly rises and departs. The scene has sparked comparisons to a film wrap, adding a lighthearted touch to the game.
Fun fact: captured monsters just get up and leave within a minute of napping
by u/RDGtheGreat in MonsterHunter
While in-game explanations for this behavior are absent (no giant monster cages in sight!), it aligns perfectly with the catch-and-release approach seemingly employed by Alma and her research team. This subtle detail enhances the narrative, hinting at the methods behind their studies.
Regardless of the lore, this unexpected animation is a delightful addition. Capcom's decision to animate this scenario, rather than using a simple fade-out, adds a touch of quirky charm. The sight of a multi-limbed monster, somewhat depleted after capture, waddling away is undeniably funny, yet it cleverly suggests a deeper understanding of the research team's methodology.
Monster Hunter Wilds Weapons Tier List
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 for *Monster Hunter Wilds* has recently launched, addressing quest progression issues and bugs. Performance optimizations are still underway, as the game currently holds a "Mixed" rating on Steam.
To enhance your *Monster Hunter Wilds* experience, check out our guides on what Monster Hunter Wilds doesn’t tell you, all 14 weapon types, our detailed Monster Hunter Wilds walkthrough, our Monster Hunter Wilds multiplayer guide, and learn how to transfer your Monster Hunter Wilds Beta character.
IGN's *Monster Hunter Wilds* review awarded the game an 8/10, stating: “*Monster Hunter Wilds* continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”