HellDivers 2 Armor Passives: una guía integral y lista de niveles
Helldivers 2 clasifica la armadura en la luz, la movilidad y la defensa de impaciencia, de manera media y pesada. Sin embargo, el verdadero poder se encuentra en los pasivos de armadura: las ventajas potentes que alteran significativamente el juego. Esta guía detalla todos los pasivos y proporciona una lista de nivel para optimizar sus carga.
Todos los pasivos de armadura y sus efectos
La siguiente tabla enumera los 14 pasivos de armadura (a partir de este escrito) y sus descripciones. Recuerde, solo la armadura corporal otorga pasivos; Los cascos y capas no ofrecen bonos adicionales. Elegir el pasivo correcto es crucial para adaptarse a los desafíos de la misión y maximizar la efectividad.
Armor Passive | Description |
---|---|
Acclimated | 50% resistance to acid, electrical, fire, and gas damage. |
Advanced Filtration | 80% resistance to gas damage. |
Democracy Protects | 50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries. |
Electrical Conduit | 95% resistance to lightning arc damage. |
Engineering Kit | +2 grenade capacity; 30% recoil reduction while crouching or prone. |
Extra Padding | +50 armor rating. |
Fortified | 50% resistance to explosive damage; 30% recoil reduction while crouching/prone. |
Inflammable | 75% resistance to fire damage. |
Med-Kit | +2 stim capacity; +2 seconds stim duration. |
Peak Physique | 100% increased melee damage; improved weapon handling. |
Scout | 30% reduced enemy detection range; map markers trigger radar scans. |
Servo-Assisted | 30% increased throwing range; 50% additional limb health. |
Siege-Ready | 30% increased primary weapon reload speed; 30% increased primary weapon ammo. |
Unflinching | 95% reduced recoil flinching. |
Lista de nivel pasivo de HellDivers 2 Armor (versión 1.002.003)
Esta lista de niveles clasifica a los pasivos basados en el valor general, la utilidad y la efectividad en varias misiones y tipos enemigos.
Tier | Armor Passive | Why? |
---|---|---|
**S** | Engineering Kit | Extra grenades are invaluable for closing bug holes, destroying fabricators/warp ships, and utilizing Thermites/stun grenades. |
Med-Kit | Significantly improves survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "cheat deaths." | |
Siege-Ready | Substantially boosts ammo capacity and reload speed for primary weapons, crucial for handling large enemy groups, particularly with high-ammo-consumption weapons. | |
**A** | Democracy Protects | Provides a strong defensive boost, especially early-game, offering survival against lethal damage. |
Extra Padding | Offers consistent armor rating increase for improved overall damage resistance. | |
Fortified | Excellent general utility, exceptionally effective against Automatons, enhancing survivability against explosive attacks and improving weapon effectiveness against robotic enemies. | |
Servo-Assisted | Highly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage. | |
**B** | Peak Physique | Less valuable due to the general avoidance of melee combat; the weapon handling improvement is useful but outweighed by other options. |
Inflammable | Ideal for fire-based builds and particularly useful in environments with fire tornadoes; provides situational value against Terminids and Illuminate. | |
Scout | Useful for revealing enemy positions, improving strategic approaches, though its limited scope (no POI/objective highlighting) prevents a higher ranking. | |
**C** | Acclimated | Limited value as you rarely face all four elemental damage types (acid, electrical, fire, gas) in a single mission. |
Advanced Filtration | Only beneficial for gas-focused builds, and even then, the overall impact is relatively minor. | |
Electrical Conduit | Primarily useful against the Illuminate, but other options generally provide better overall value, unless friendly fire is a major concern. | |
Unflinching | Minimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible. |