ニュース Helldivers 2:Essential Armor Passives

Helldivers 2:Essential Armor Passives

by Jonathan Feb 25,2025

Helldivers2アーマーパッシブ:包括的なガイド&ティアリスト

Helldivers 2は、アーマーを軽く、中程度で、重いものに分類し、モビリティと防御に影響を与えます。ただし、実際のパワーはアーマーパッシブにあります。強力な特典はゲームプレイを大幅に変更します。このガイドは、すべてのパッシブを詳しく説明し、ロードアウトを最適化するティアリストを提供します。

すべての鎧のパッシブとその効果

次の表には、14個の鎧のパッシブ(この記述の時点)とその説明を示します。覚えておいてください、ボディアーマーのみがパッシブを付与します。ヘルメットとケープは追加のボーナスを提供しません。適切なパッシブを選択することは、ミッションの課題に適応し、有効性を最大化するために重要です。

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries.
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching/prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds stim duration.
Peak Physique100% increased melee damage; improved weapon handling.
Scout30% reduced enemy detection range; map markers trigger radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo.
Unflinching95% reduced recoil flinching.

Helldivers 2アーマーパッシブティアリスト(バージョン1.002.003)

このティアリストは、さまざまなミッションや敵の種類にわたる全体的な価値、効用、および有効性に基づいてパッシブをランク付けします。

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for closing bug holes, destroying fabricators/warp ships, and utilizing Thermites/stun grenades.
Med-KitSignificantly improves survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "cheat deaths."
Siege-ReadySubstantially boosts ammo capacity and reload speed for primary weapons, crucial for handling large enemy groups, particularly with high-ammo-consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, especially early-game, offering survival against lethal damage.
Extra PaddingOffers consistent armor rating increase for improved overall damage resistance.
FortifiedExcellent general utility, exceptionally effective against Automatons, enhancing survivability against explosive attacks and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage.
**B**Peak PhysiqueLess valuable due to the general avoidance of melee combat; the weapon handling improvement is useful but outweighed by other options.
InflammableIdeal for fire-based builds and particularly useful in environments with fire tornadoes; provides situational value against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, improving strategic approaches, though its limited scope (no POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types (acid, electrical, fire, gas) in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively minor.
Electrical ConduitPrimarily useful against the Illuminate, but other options generally provide better overall value, unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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