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地狱2:必需的装甲被动

by Jonathan Feb 25,2025

Helldivers 2装甲消极:综合指南和层列表

Helldivers 2将装甲分为光线,中等和重型,影响流动性和防御能力。但是,真正的力量在于装甲的被动 - 有效的津贴会大大改变游戏玩法。本指南详细介绍了所有被动的,并提供了一个层列表来优化您的负载。

所有装甲的被动及其效果

下表列出了所有14个装甲被动的(截至撰写本文时)及其描述。请记住,只有身体装甲才能授予被动剂;头盔和斗篷没有额外的奖金。选择正确的被动性对于适应任务挑战和最大化有效性至关重要。

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries.
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching/prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds stim duration.
Peak Physique100% increased melee damage; improved weapon handling.
Scout30% reduced enemy detection range; map markers trigger radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo.
Unflinching95% reduced recoil flinching.

Helldivers 2装甲被动层列表(1.002.003版)

该层列表根据各种任务和敌人类型的总体价值,实用程序和有效性对被动列表进行排名。

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for closing bug holes, destroying fabricators/warp ships, and utilizing Thermites/stun grenades.
Med-KitSignificantly improves survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "cheat deaths."
Siege-ReadySubstantially boosts ammo capacity and reload speed for primary weapons, crucial for handling large enemy groups, particularly with high-ammo-consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, especially early-game, offering survival against lethal damage.
Extra PaddingOffers consistent armor rating increase for improved overall damage resistance.
FortifiedExcellent general utility, exceptionally effective against Automatons, enhancing survivability against explosive attacks and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage.
**B**Peak PhysiqueLess valuable due to the general avoidance of melee combat; the weapon handling improvement is useful but outweighed by other options.
InflammableIdeal for fire-based builds and particularly useful in environments with fire tornadoes; provides situational value against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, improving strategic approaches, though its limited scope (no POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types (acid, electrical, fire, gas) in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively minor.
Electrical ConduitPrimarily useful against the Illuminate, but other options generally provide better overall value, unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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