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地獄2:必需的裝甲被動

by Jonathan Feb 25,2025

Helldivers 2裝甲消極:綜合指南和層列表

Helldivers 2將裝甲分為光線,中等和重型,影響流動性和防禦能力。但是,真正的力量在於裝甲的被動 - 有效的津貼會大大改變遊戲玩法。本指南詳細介紹了所有被動的,並提供了一個層列表來優化您的負載。

所有裝甲的被動及其效果

下表列出了所有14個裝甲被動的(截至撰寫本文時)及其描述。請記住,隻有身體裝甲才能授予被動劑;頭盔和鬥篷沒有額外的獎金。選擇正確的被動性對於適應任務挑戰和最大化有效性至關重要。

Armor PassiveDescription
Acclimated50% resistance to acid, electrical, fire, and gas damage.
Advanced Filtration80% resistance to gas damage.
Democracy Protects50% chance to survive lethal attacks (e.g., headshots); prevents chest injuries.
Electrical Conduit95% resistance to lightning arc damage.
Engineering Kit+2 grenade capacity; 30% recoil reduction while crouching or prone.
Extra Padding+50 armor rating.
Fortified50% resistance to explosive damage; 30% recoil reduction while crouching/prone.
Inflammable75% resistance to fire damage.
Med-Kit+2 stim capacity; +2 seconds stim duration.
Peak Physique100% increased melee damage; improved weapon handling.
Scout30% reduced enemy detection range; map markers trigger radar scans.
Servo-Assisted30% increased throwing range; 50% additional limb health.
Siege-Ready30% increased primary weapon reload speed; 30% increased primary weapon ammo.
Unflinching95% reduced recoil flinching.

Helldivers 2裝甲被動層列表(1.002.003版)

該層列表根據各種任務和敵人類型的總體價值,實用程序和有效性對被動列表進行排名。

TierArmor PassiveWhy?
**S**Engineering KitExtra grenades are invaluable for closing bug holes, destroying fabricators/warp ships, and utilizing Thermites/stun grenades.
Med-KitSignificantly improves survivability, especially when combined with the Experimental Infusion booster, effectively allowing for "cheat deaths."
Siege-ReadySubstantially boosts ammo capacity and reload speed for primary weapons, crucial for handling large enemy groups, particularly with high-ammo-consumption weapons.
**A**Democracy ProtectsProvides a strong defensive boost, especially early-game, offering survival against lethal damage.
Extra PaddingOffers consistent armor rating increase for improved overall damage resistance.
FortifiedExcellent general utility, exceptionally effective against Automatons, enhancing survivability against explosive attacks and improving weapon effectiveness against robotic enemies.
Servo-AssistedHighly effective against Terminids; increased throwing range allows for safer stratagem deployment and grenade use, while increased limb health mitigates claw attack damage.
**B**Peak PhysiqueLess valuable due to the general avoidance of melee combat; the weapon handling improvement is useful but outweighed by other options.
InflammableIdeal for fire-based builds and particularly useful in environments with fire tornadoes; provides situational value against Terminids and Illuminate.
ScoutUseful for revealing enemy positions, improving strategic approaches, though its limited scope (no POI/objective highlighting) prevents a higher ranking.
**C**AcclimatedLimited value as you rarely face all four elemental damage types (acid, electrical, fire, gas) in a single mission.
Advanced FiltrationOnly beneficial for gas-focused builds, and even then, the overall impact is relatively minor.
Electrical ConduitPrimarily useful against the Illuminate, but other options generally provide better overall value, unless friendly fire is a major concern.
UnflinchingMinimal impact on combat effectiveness; the reduction in camera shake and recoil is negligible.

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