Home News STALKER 2: All Endings Explained

STALKER 2: All Endings Explained

by Matthew Mar 14,2025

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Many games boast a multitude of endings, but while S.T.A.L.K.E.R. 2: Heart of Chornobyl doesn't offer a vast array, it presents four distinct outcomes before the credits roll. Your choices in this game truly matter. Several key decisions, made across three specific missions, significantly impact the game's conclusion.

Choices That Affect STALKER 2’s Ending

Three pivotal missions determine your ending: Subtle Matter, Dangerous Liaisons, and The Last Wish. Conveniently, these missions occur late in the game. Creating a manual save before Legends of the Zone allows you to experience all endings without a full replay.

She Will Never Be Free

  • Subtle Matter: Life is for the living
  • Dangerous Liaisons: [Escape]
  • The Last Wish: [Fire]

This ending sees you siding with Strelok, a character familiar to veterans of the series. By choosing to protect the Zone and making enemies of all other factions (rejecting Scar, escaping Korshunov, and shooting Kaymanov), you'll take control of the Zone. Familiarize yourself with Strelok's lore for a richer experience.

Project Y

  • Subtle Matter: Life is for the living
  • Dangerous Liaisons: [Escape]
  • The Last Wish: [Lower the Gun]

This ending mirrors the previous one, but with a crucial difference. Instead of eliminating Kaymanov, you choose to spare him. This aligns you with a scientific perspective, allowing the Zone to evolve without external control.

Today Never Ends

  • Subtle Matter: Eternal spring
  • Dangerous Liaisons: [Escape]
  • The Last Wish: N/A

This path involves the formidable Spark faction, led by Scar, a protagonist from S.T.A.L.K.E.R.: Clear Sky. Aiding Scar leads him to a pod believed to transport him to the Shining Zone. Unlike other endings, this one only requires choices in two of the three key missions.

Brave New World

  • Subtle Matter: Life is for the living
  • Dangerous Liaisons: I'm not your enemy
  • The Last Wish: N/A

This ending involves The Ward and Colonel Krushunov, culminating in a campaign to eradicate the Zone. Similar to the Spark ending, only two mission choices determine this outcome.

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