Summary
Obtain powerful weapons by vanquishing dragons, NPCs, or exploring, leveraging unique abilities and perks. Some weapons boast bonuses like chilling effects, critical hit boosts, and specialized skills for diverse playstyles. Act 3 offers decent weapons—effective bows, life-steal swords, and tank-oriented weapons—catering to various character builds.
Divinity: Original Sin 2 offers a plethora of weapons; the optimal choice depends heavily on party composition, skill selection, and overall strategy. However, certain weapons stand out due to their potent abilities, stat boosts, or impressive damage output. Below are some of the game's most powerful armaments.
Updated on January 13, 2025 by Rhenn Taguiam: With Larian Studios announcing their next game as a completely new IP, fans of Divinity: Original Sin 2 eagerly await any connection to this beloved title. While details remain scarce, Divinity: Original Sin 2 provides countless hours of gameplay, particularly for players seeking the best weapons. This list includes a weapon obtainable only by rejecting diplomacy, a powerful endgame weapon, and two surprisingly effective weapons from an NPC merchant.
Fang of the Winter Dragon
Perfect for Act 1 Adventures

Bonuses and Perks:
- 4-5 Water Damage
- 23-25 Physical Damage
- 10% Critical Rate
- 155% Critical Damage
- +1 Strength
- +1 Intelligence
- +1 Warfare
- +1 Hydrosophist
- 5% Chilled for a turn
- 25% Cleave
Located southwest of Fort Joy, this weapon is acquired by slaying Slane the Chained Winter Dragon. Choosing diplomacy prevents acquisition. While killing the dragon is debatable, this weapon offers valuable perks and bonuses, including the useful Chilled effect, making it a solid early-game option.
Morning's Light
A Decent Bow for its Location

Bonuses and Perks:
- 155% Critical Damage
- +2 Finesse
- +1 Ranged
- +1 Huntsman
- Causes Marked for two turns
Obtained from Corbin Day (by freeing or killing him—killing him prevents future weapon upgrades). While not the strongest, it's one of the better bows early on, boasting strong damage and helpful bonuses.
Eternal Stormblade
Perfect for Act 3 Adventures

Bonuses and Perks:
- 14-16 Air Damage
- 70-78 Physical Damage
- 15% Critical Rate
- 155% Critical Damage
- +3 Memory
- +6 Initiative
- 20% Stunned for two turns
- 10% Shocked for a turn
Hidden in the Murky Cave (Act 3), this sword requires defeating four guardians. Despite the challenging acquisition, it's not among the game's strongest, likely surpassed by Act 4 weapons. Nevertheless, its perks and bonuses prove useful in Act 3.
Lohar's Two-Handed Source Hammer
A Handy Source Hammer

Bonuses and Perks:
- 82-87 Physical Damage
- 20% Critical Rate
- 155% Critical Damage
- +3 Strength
- +1 Warfare
- +1 Two-Handed
- 15% Chance to Knock Down for two turns
- Grants Onslaught Skill
- Grants All In Skill
Acquired after completing the "Shadow Over Driftwood" quest, Lohar rewards the player with this hammer upon handing over Mordu's Amulet. Its strength and high critical hit rate make it ideal for mid-game brawlers.
Hanal Lechet
Combining Fire and Ice

Bonuses and Perks:
- 6-7 Water Damage
- 35-40 Physical Damage
- +2 Strength
- +1 Constitution
- +1 Two-Handed
- +1 Hydrosophist
- 25% Frozen for a turn
- 5% Chilled for a turn
- 25% Cleave Damage
- Grants All In Skill
Found in a locked chest in an overturned carriage along the Reaper's Coast (Act 2). While damage isn't its strongest point, the Frozen and Chilled effects are excellent for crowd control.
The Illuminator
Embracing Necrofire

Bonuses and Perks:
- 2-3 Fire Damage
- 11-12 Physical Damage
- 10% Critical Rate
- 150% Critical Damage
- +1 Pyrokinetic
- 50% Necrofire for a turn
- 10% Burning for a turn
Dropped by Scapor during the "Burning Pigs" questline. This mace, originally a dungeon torch, inflicts fire and physical damage, boasting a significant damage boost and critical hit chance. Its main perks enhance Pyrokinetic abilities and inflict Necrofire and Burning.
Dumora Lam
Poison as an Ally

Bonuses and Perks:
- +3 Intelligence
- +2 Geomancer
- +1 Dual Wielding
- Creates a 1m Poison puddle when targeting terrain
- +159% Damage
- 1 Rune Slot
- Grants Siphon Poison Skill
This powerful wand is locked in a runed chest in Dramahlihk's home plane (requires Lohse in the party and Malady alive). Its poison manipulation, significant damage boost, and stat increases make it invaluable.
Deiseis Riveil
Amplified Damage and Anti-Invisibility

Bonuses and Perks:
- 149-183 Physical Damage
- +5% Critical Rate
- +150% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- 25% Bleeding for two turns
- 25% Cleave
- Grants Glitter Dust Skill
Purchased from Trader Non outside the Cathedral. This bow's high base damage, critical hit potential, and Glitter Dust (preventing invisibility) make it exceptionally powerful.
Executor Ninyan's Axe
A Meister's Demise Yields Power

Bonuses and Perks:
- 20% Critical Chance
- 160% Critical Damage
- +2 Strength
- +1 Warfare
- 10% Chance to Freeze (1 Turn)
- 20% Chance to Cripple (2 Turns)
- 10% Chance to Chill (1 Turn)
Dropped only by Executor Ninyan upon her death; saving her prevents acquisition. This axe offers substantial damage, critical hit bonuses, and status effect chances, making it ideal for tank builds.
Chamore Doran
Unique Sleep Chance Effect

Bonuses and Perks:
- 160% Critical Damage
- +2 Intelligence
- +1 Dual Wielding
- +1 Summoning
- +1 Aerotheurge
- 20% Chance to Put to Sleep (1 turn)
- Immunity to Sleep
Purchased from Trader Ovis in Driftwood Square. This wand is unique for its chance to put enemies to sleep, alongside significant critical damage and stat boosts for spellcasters.
Harrowblade
Life Steal Sustain Builds

Bonuses and Perks:
- +160% Critical Damage
- +3 Strength
- 20% Chance to Set Suffocating (1 Turn)
- 20% Chance to Set Burning (1 Turn)
- +14% Life Steal
Purchased from Quartermistress Anna in the Blackpits. This two-handed sword's high critical damage, status effect chances, and substantial life steal make it perfect for sustaining front-line tanks.
Loic's Discipline
Eternal Burning

Bonuses and Perks:
- +160% Critical Damage
- +3 Memory
- +3 Intelligence
- +2 Pyrokinetic
- 1m Cursed Fire when targeting terrain
Acquired from Loic the Immaculate in Arx Outskirts. This wand offers significant stat boosts for spellcasters and its Cursed Fire ability provides continuous damage over time.
Voor D'Aravel
Tank Specialization

Bonuses and Perks:
- Grants Guardian Angel Skill
- 9 Poison Damage
- +3 Strength
- +2 Constitution
- +2 Warfare
- 25% Taunting Opponent for two turns
Hidden in an ornate chest in the Lizard Consulate's Garden (Arx). The Guardian Angel skill redirects damage meant for allies, making it perfect for tank protection, while its damage output and taunt further enhance its tanking capabilities.
The Reckoning
Battlemage Excellence

Bonuses and Perks:
- 150% Critical Damage
- +2 Strength
- +2 Intelligence
- +2 Necromancy
Dropped by The Hammer. While lacking special abilities, its raw damage output and stat boosts make it exceptionally powerful for strength/critical-based warriors and battlemages.
Vord Emver
Cryo Specialist Ranged Weapon

Bonuses and Perks:
- 125-131 Water Damage
- 208-218 Physical Damage
- 5% Critical Rate
- 155% Critical Damage
- +3 Finesse
- +2 Huntsman
- +1 Ranged
- -1 Movement
- 20% Frozen for two turns
- 20% Life Steal
- 5% Accuracy
- Grants Cryotherapy Skill
Held by Karon's minion during the "Past Mistakes" quest. This crossbow delivers substantial damage, boasts valuable stat increases, and grants the Cryotherapy skill.
Lucian's Divine Staff
Healing and Missile Magic

Bonuses and Perks:
- 219-267 Water Damage
- 155% Critical Damage
- +3 Intelligence
- +2 Constitution
- +2 Wits
- +2 Hydrophist
- +6 Initiative
- Grants Healing Ritual Skill
- Grants Staff of Magus Skill
Stolen from a chest in the Arx Cathedral. This staff offers significant damage, substantial stat boosts, and the Healing Ritual and Staff of Magus skills, providing both offensive and supportive capabilities.
Domoh Dumora
Burning and Bleeding Dagger

Bonuses and Perks:
- Causes Burn
- Causes Bleeding for three turns
- +110% Damage
- Causes Terrified for a turn
- Grants Backstabbing Skill
Found under a pet basket outside Arhu's Chambers (Arx). This dagger's high damage, ability to inflict Burning and Bleeding, and Terrifying Cruelty make it the best dagger in the game.
Swornbreaker
Unrepairable, but Powerful

Bonuses and Perks:
- +3 Strength
- +3 Intelligence
- +2 Necromancy
- 20% Accuracy
- 20% Critical Rate
- +165% Damage
- Grants Swornbreaker Skill
Found in the Vault of Linder Kemm or crafted on the Nameless Isle. Its high damage, critical hit chance, and stat boosts are offset by its unrepairable nature.
Falone Scythe
Exceptional Critical Potential

Bonuses and Perks:
- +3 Strength
- +1 Two-Handed
- 25% Decay for two turns
- 20% Critical Rate
- 260% Damage
- Grants Living on the Edge Skill
- Grants All In Skill
Stolen from a statue in the Arx Cathedral. This scythe boasts immense damage, critical hit potential, and the game-changing Living on the Edge skill (temporary death immunity).