Pokémon TCG Pocket's trading feature, launched last week, has faced significant player backlash, prompting developer Creatures Inc. to address concerns. In a statement on X/Twitter, Creatures Inc. acknowledged the negative feedback, explaining that the restrictive trading mechanics, including Trade Tokens, were intended to prevent bot abuse and maintain a fair playing environment. However, they admitted these restrictions inadvertently hinder casual enjoyment.
The developer promised to address these issues by offering Trade Tokens as rewards in future events, a promise immediately broken with the February 3rd Cresselia ex Drop Event lacking any Trade Tokens.

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Creatures Inc.'s statement, while acknowledging player concerns, lacks specifics regarding upcoming changes and their timeline. The company remains silent on potential refunds or compensation for players who traded under the current, heavily criticized system.
The limited availability of Trade Tokens further fuels player frustration. Only 200 were offered as premium Battle Pass rewards (a $9.99 monthly subscription), sufficient for trading a single 3-Diamond card. The absence of Trade Tokens in the Cresselia ex event directly contradicts the developer's recent pledge.
Player criticism centers on the perceived monetization strategy behind the trading system. The inability to trade higher-rarity cards (2-Star and above) forces players to spend significant sums on packs for a chance at obtaining desired cards, a mechanic described by players as "predatory," "toxic," and a "monumental failure." One player reported spending approximately $1,500 to complete the first set. The restrictive nature of the trading system, coupled with the game's estimated $200 million revenue in its first month (before trading), further intensifies player anger. The situation highlights a significant disconnect between the developer's intentions and the actual player experience.