Home News WoW: Midnight Unveils Adaptable Housing System

WoW: Midnight Unveils Adaptable Housing System

by George May 12,2025

Blizzard has recently unveiled exciting details about the upcoming in-game housing system set to debut in World of Warcraft: Midnight. Although this expansion is slated for release post-The War Within as part of the Worldsoul saga, early previews indicate a level of customization that surpasses many players' expectations.

A developer blog recently showcased in-game videos that illustrate the intricacies of furniture placement. The system employs a grid for item alignment with automatic snapping, allowing players to effortlessly arrange their space. Moreover, larger objects such as shelves or tables can be adorned with smaller accessories that remain attached during movement, enhancing the fluidity of interior design.

The housing system offers two distinct modes to cater to different player preferences. Basic Mode is designed for easy organization, making it user-friendly for those who prefer a straightforward approach. On the other hand, Advanced Mode is a boon for creative builders, allowing for the rotation of objects on all three axes and the ability to stack them in innovative ways. This feature enables the creation of complex and visually appealing interiors.

World of Warcraft Midnight Introduces Flexible Housing SystemImage: blizzard.com

Another standout feature is the option to scale objects, which is particularly beneficial given the varied sizes of characters in the game. This means that gnomes can craft cozier, more intimate spaces, while larger races like tauren can enjoy more expansive layouts. Additionally, some furniture pieces specifically designed for the housing system will support recoloring, although this functionality might not be available for legacy assets.

With Midnight still months away, Blizzard is keeping the excitement alive by continuously teasing upcoming content. This strategy ensures that players remain engaged and eagerly anticipate the future updates of the game.

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