Many Marvel Rivals players are experiencing frustratingly long shader compilation times on launch. This guide offers a solution to speed up this process.
Addressing Slow Shader Compilation in Marvel Rivals
Game launches, especially online games, often involve a period of loading. However, Marvel Rivals PC players report significantly extended shader compilation times, sometimes lasting several minutes. Shaders are crucial programs that manage lighting and color in 3D environments. Incorrect shader installation can cause various problems.
A community-sourced solution effectively addresses this issue:
Adjust your Nvidia Control Panel's global settings. Specifically, reduce the Shader Cache Size to a value at or below your VRAM capacity. Note that only three options are typically available: 5 GB, 10 GB, and 100 GB. Select the option closest to your VRAM size.
Users report this significantly reduces shader compilation time in Marvel Rivals, often to just a few seconds, and also resolves "Out of VRAM memory" errors.
While a permanent fix from NetEase is pending, this workaround prevents lengthy delays during game launch.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.