This extensive interview with Andrew Hulshult, a prominent video game composer, delves into his career, creative process, and personal preferences. The conversation covers a wide range of topics, from his early work on cancelled projects like Duke Nukem 3D Reloaded and Rise of the Triad: 2013, to his more recent contributions to highly acclaimed titles such as DOOM Eternal DLC, Nightmare Reaper, Amid Evil, and Prodeus.
Hulshult discusses the challenges and rewards of composing for video games, emphasizing the importance of respecting the source material while injecting his unique style. He reflects on misconceptions surrounding video game music, highlighting the demanding nature of the work and the need for both artistic vision and business acumen. The interview also explores his evolution as a musician, his creative process for various games, and the influence of his personal life on his compositions.
A significant portion of the interview focuses on Hulshult's gear and equipment, including his preferred guitars (Caparison Dellinger 7 and Brocken 8), pickups (Seymour Duncan), string gauges, amplifiers (Neural DSP Quad Cortex with Engel cabinets), and effects pedals (Moogerfooger, Fulltone Catalyst, ZVEX Fuzz Factory). He details his workflow, emphasizing the importance of continuous learning and self-improvement. The conversation also touches upon his experience composing for the film Iron Lung, his collaboration with Markiplier, and the differences between composing for film and video games.
Finally, the interview concludes with discussions on his favorite bands (Gojira, Metallica), his thoughts on recent Metallica albums, a cherished piece of music memorabilia (a Great Southern Trendkill vinyl and tour plaque), and his preferred coffee (cold brew black). Throughout, Hulshult offers candid insights into his creative journey, his approach to collaboration, and his passion for music.
The interview includes embedded YouTube videos showcasing examples of Hulshult's work. These videos are not altered in position.