Experience endless defense in a sandbox world! Build your base, manage units, and survive in this realistic strategy simulator.
EARLY ACCESS
Thank you for your support!
This is a casual, realistic sandbox simulator blending endless defense, base building, unit management, and survival elements. Grow your zone into a secure fortress. Rescue civilians to grow your population or evacuate them to safety. Improve your people's quality of life, and cleanse threats—both infected and hostile foes—using diverse tactics. Command a wide array of units, utilize air and land vehicles (WIP), construct buildings, and deploy weapons. Handle randomized events (WIP), from minor incidents to catastrophic disasters, all from the power of your mobile device!
SANDBOX gameplay at your fingertips!
Inspired by survival colony, RTS, and sandbox simulation games on PC, now adapted with survival elements for mobile.
Minimum specs for acceptable performance:
DEVICE: Oppo A5S or equivalent/better
CPU: Octa-core (4x2.3 GHz Cortex-A53 & 4x1.8 GHz Cortex-A53) or equivalent/better
GPU: PowerVR GE8320 or equivalent/better
RAM: 3GB (32GB total storage) or equivalent/better
v0.1 Released!:
Endless Defense Outpost/Base Building Survival RTS SANDBOX
Core functionality for units and buildings
Endless Zombie Horde: Gets faster with every kill
Civilian/Worker/Builder Management
Resource collection logic and requirements
Save system for units, buildings, and resources
One reliable main sentry gun with level upgrades
A simple basic research tree
Tactical command system for units
WIP for v0.2 release:
Reported bug fixes—we need your input! Thank you!
Early feature improvements
Vehicles: Civilian and military types
Random interactive events: Civilian rescue, bus crash, helicopter crash, plane crash, essential resource drops (needs improvement)
Main sentry gun upgrade improvements and new features
Player suggestions to be collected
Not started yet for v0.3 release:
Reported bug fixes—we need your input! Thank you!
Civilians & VIP rescue operations
Expedition system
In-depth research trees and upgrades
Unit gear and individual customization
Explosives: Artillery, grenade launchers, rockets
Manned/unmanned emplacements
Population mood system (happiness/sadness)
Not started yet for v0.4 release:
More sandbox options:
Grid size
Starting units
Starting resources
Enemy variants and otherworldly species
Enemy pathing and AI improvement
Human raiders
Unit cover system
Not started yet for v0.5 release:
ART & ANIMATION IMPROVEMENTS/REWORKS!
FPS performance optimization!
Random events during expeditions
Not started yet for v0.6 release:
Weather system
Day and night cycle
Quarantine facility
Infection system
Miscellaneous features to be implemented:
Unit customizations
Theme customization
And more ideas to come!
This project will continue until I am fully satisfied. Thank you for supporting me!
Known issues/bugs:
-Walls/defenses become double/triple layered after loading a saved game (making them extremely sturdy, "just like the future president wants the wall to be")
-Zombies/infected become extremely fast at 5000+ kills or 1000+ evacuated when continuing a saved game
-Low FPS on the main menu (under investigation but not a current priority—apologies)
-Fairly large install size due to How-To-Play animations (uncompressed GIF frames were used for smooth, clear animation)
-(Priority) Rescued survivors in holding disappear when continuing a saved game. Will be fixed next update. Workaround: Evacuate them via chopper before quitting.
-Occasionally, single units that were dead are alive upon continuing a saved game.
-Worker and builder counts reset to 4/5 when continuing a saved game.
-Sometimes builders get stuck building something invisible (they can still execute the latest build/unbuild commands).
-Sometimes builders get stuck between built walls. Use the finger tool in the utilities options to interact with units.
-Workers may wander off occasionally; toggle the collection tool to make them return to work.