Ken Levine reflects on the unexpected closure of Irrational Games following the success of BioShock Infinite, describing the decision as "complicated." He reveals that the studio's shuttering came as a surprise, stating, "I thought they were going to continue. But it wasn’t my company."
Levine, creative director and co-founder of Irrational Games, led the development of the acclaimed BioShock series. In 2014, following BioShock Infinite's release, he announced the studio's closure. It was later rebranded as Ghost Story Games in 2017, remaining a Take-Two subsidiary.
In a recent interview with Edge Magazine (via PC Gamer), Levine discussed his personal struggles during BioShock Infinite's development, which contributed to his decision to leave Irrational. However, he hoped the studio would continue. The unexpected closure, he explains, left many shocked. Irrational Games, renowned for System Shock 2 and BioShock Infinite, faced unforeseen pressures stemming from Levine's personal circumstances. He admits, "I don’t think I was in any state to be a good leader."
Despite the sadness surrounding the studio's closure, Levine aimed to make the layoffs as smooth as possible, providing transition packages and support to affected employees. He even suggests that Irrational could have successfully tackled a BioShock remake.
Anticipation for BioShock 4 is high. While an official release date remains elusive, speculation points towards an open-world setting, retaining the first-person perspective of previous installments. Fans hope the developers will learn from the experiences surrounding BioShock Infinite's launch.