Home News "Ghost of Yotei: Sucker Punch's Largest Game Yet"

"Ghost of Yotei: Sucker Punch's Largest Game Yet"

by Layla May 15,2025

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

Ghost of Yotei has been unveiled as the most expansive and liberating game Sucker Punch has ever created, promising players unprecedented freedom and vast maps. Dive into the details below to discover what the game offers and how it authentically represents Japanese culture.

Ghost of Yotei New Details Revealed

Freedom to Hunt the Yotei Six

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

In a recent interview with Famitsu on April 24, Sucker Punch provided exciting new insights into the upcoming standalone sequel to the Ghost series. Ghost of Yotei builds on the success of the critically acclaimed PlayStation exclusive, Ghost of Tsushima, by enhancing both gameplay and narrative depth.

Creative Director Jason Cornell emphasized the game's unprecedented freedom in gameplay and expansive maps, stating, "Instead of a linear path to the main goal, players can discover the locations of the Yotei Six independently and choose how to avenge them."

Last week, the PS5 release date for Ghost of Yotei was announced, along with a new trailer titled "The Onryō’s List." This trailer offered glimpses of the storyline and gameplay, introducing protagonist Atsu and her quest for vengeance against the Yotei Six.

More Melee Weapons

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

In addition to greater exploration freedom, players will enjoy a broader selection of melee weapons. Speculation from the latest trailer suggested new weapon options for Atsu, which was confirmed by Sucker Punch Creative Director Nate Fox. Alongside the classic samurai sword, players can now wield the odachi, a chain sickle, double swords, and a spear.

Fox stressed that while the sword remains the central weapon, players can learn to use other weapons from various teachers and masters encountered throughout the story and open world.

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

Unlike its predecessor, where samurai honor was a key narrative element, Atsu's journey in Ghost of Yotei isn't bound by such constraints. Her combat style is unrestricted, allowing her to use any available weapon, including those dropped by defeated enemies. Fox explained, "This feature is limited to certain weapons. Not every enemy or weapon is available, but if you can handle it, you're free to use it."

Ezo as the Setting

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

Set in 1603 around Mt. Yotei in Ezo (modern-day Hokkaido), Ghost of Yotei offers a unique backdrop. According to Cornell, the setting strikes a balance between a lawless environment and the serene yet perilous beauty of nature.

The game also aims to represent the Ainu culture and its people, an indigenous group from northern Japan. The developers conducted extensive research in Hokkaido, visiting museums and consulting with Ainu culture experts. Cornell was inspired by Hokkaido's stunning natural beauty, which they sought to capture and share with players worldwide.

Ghost of Yotei Will Be the Biggest Game Sucker Punch Has Made

Ghost of Tsushima earned high praise for its accurate portrayal of Japanese culture and history, and Sucker Punch aims to maintain this standard with Ghost of Yotei, highlighting the "dangers lurking in the magnificent wilderness of Ezo."

Ghost of Yōtei is set to launch exclusively on the PlayStation 5 on October 2, 2025. Stay updated with the latest news on the game by checking out our dedicated article below!

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