Intergalactic: The Heretic Prophet promises to offer players a significantly more expansive experience than the studio's previous projects. Inspired by the likes of Elden Ring, the developers are set to introduce open-world exploration mechanics that will allow players to roam freely across a single, vast planet. This planet, shrouded in the mysteries of a vanished civilization, will be the setting for uncovering a new religion central to the game's narrative. While it's not yet clear how closely the game will adhere to traditional open-world concepts, it's clear that the developers are steering away from the linear gameplay structures of their past works.
In a departure from their usual formula, The Heretic Prophet will be the studio's first title where players navigate the game world solo, without the aid of companions or allies. As Neil Druckmann explains, the aim is to immerse players in a profound sense of solitude within an uncharted universe, while also exploring deep themes of faith and religion. The story unfolds on the planet Sempiria, isolated from the rest of the galaxy for over 600 years, where players take on the role of bounty hunter Jordan Moon, embarking on a mission that will unravel the planet's secrets.
Druckmann also highlights that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This influence suggests a shift towards a narrative style where players will need to piece together the story from scattered fragments, moving away from more traditional guidance systems.
Announced at The Game Awards 2024, Intergalactic: The Heretic Prophet has yet to receive a release date, leaving fans eagerly awaiting further details on this ambitious new venture.