The Gloomstalker Assassin build in *Baldur's Gate 3* is a potent blend of physical damage and tactical versatility. This deadly combination of Ranger and Rogue subclasses excels in both melee and ranged combat, making it a highly adaptable character for any situation. The synergy between the Gloomstalker's ambush prowess and the Assassin's devastating critical hits creates a truly formidable force on the battlefield.
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Quick Links
- The Gloomstalker Assassin Build
- Ability Scores
- Backgrounds
- Feats and Related Scores
- Gear Recommendations
Summary
- Gloomstalker Assassin excels in physical damage and versatile combat.
- Prioritize Dexterity for core abilities and Wisdom for Ranger spellcasting.
- Select racial abilities, backgrounds, and gear to boost Dexterity, Wisdom, or Constitution.
Multiclassing in *Baldur's Gate 3* allows for incredibly customized characters. The Ranger/Rogue combination, particularly with the Gloomstalker and Assassin subclasses, is a popular choice. Both classes heavily rely on Dexterity for their primary abilities and share key skills like Stealth, lockpicking, and trap disarming, making them naturally complementary. Rangers add weapon proficiencies and support spells, while Rogues contribute devastating melee capabilities. Their combined stealth capabilities are unmatched.
Updated on December 24, 2024, by Kristy Ambrose: While Larian Studios has confirmed no DLC or sequels for BG3, Patch 8 is slated for 2025, introducing new subclasses. This opens up exciting new possibilities for creative and potentially overpowered character builds. For Ranger/Rogue builds, Dexterity remains crucial, with Wisdom also important for Ranger spellcasting. Careful consideration of Backgrounds, Feats, weapons, and gear is essential for maximizing effectiveness.
The Gloomstalker Assassin Build
Savage & Stealthy Damage in Any Environment
This build combines the dedicated hunter of the Gloomstalker with the vicious killer of the Assassin, resulting in a lethal survivalist and hardened mercenary. The Gloomstalker Assassin deals significant physical damage, effectively utilizing both melee and ranged combat. The choice between close-quarters or long-range engagements depends on your chosen skills, abilities, and equipment.
Rogues and Rangers share crucial skills like Stealth, Sleight of Hand, and Dexterity proficiency, making this multiclass build a natural fit. Rangers provide support spells, and certain races offer Cantrips, potentially adding limited spellcasting to the build.
Ability Scores
Dexterity for Rogues, Wisdom for Rangers
Both Ranger and Rogue prioritize Dexterity for Sleight of Hand, Stealth, and weapon proficiency. However, the Ranger utilizes Wisdom as their spellcasting modifier.
- Dexterity: Crucial for both classes.
- Wisdom: Essential for Ranger spellcasting and Perception checks.
- Constitution: Increases hit points; medium priority.
- Strength: Less important unless focusing on melee DPS.
- Intelligence: "Dump stat"; minimally useful.
- Charisma: Less important, but can be creatively utilized.
Race
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Drow | Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells like Faerie Fire and Darkness. |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry. |
Half-Elf | Drow Half-Elf | Weapon and armor proficiency, Civil Militia ability. |
Half-Elf | Wood Half-Elf | Elven Weapon Training, Civil Militia. |
Human | N/A | Civil Militia Feat, increased movement speed and carrying capacity. |
Githyanki | N/A | Increased movement speed, spells like Enhanced Leap and Misty Step, Martial Prodigy. |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks. |
Gnome | Forest | Speak with Animals, improved Stealth. |
Gnome | Deep | Superior Darkvision, Stone Camouflage. |
Backgrounds
The Ranger/Rogue Connection
Background | Skill | Description |
---|---|---|
Outlander | Athletics, Survival | Raised in isolation, frequently travels in the wild. |
Charlatan | Deception, Sleight of Hand | Upper-class criminal with charm and guile. |
Soldier | Athletics, Intimidation | Soldier turned smuggler, combining discipline and survival skills. |
Folk Hero | Animal Handling, Survival | Heroic figure despite a gruff exterior. |
Urchin | Sleight of Hand, Stealth | Early start to a thieving career. |
Soldier | Athletics, Intimidation | Military or militia background. |
Criminal | Deception, Stealth | Urban environment background. |
Feats and Related Scores
The Finer Details of a Unique Build
Twelve levels allow for six Feats. Consider at least three levels in each class (Ranger and Rogue), perhaps 10 Ranger/3 Rogue or a similar distribution.
Feat | Description |
---|---|
Ability Score Improvement | Increase one Ability Score by 2 or two by 1. |
Alert | Avoids Surprised condition, +5 to Initiative. |
Athlete | Increases Dexterity or Strength, improves recovery from Prone, increases jump distance. |
Crossbow Expert | Removes Disadvantage for melee attacks, doubles Gaping Wounds duration. |
Dual Wielder | Use two weapons (not Heavy), +1 to AC. |
Magic Initiate: Cleric | Adds Cleric spells. |
Mobile | Increased movement speed, unaffected by Difficult Terrain when Dashing, avoids Attacks of Opportunity. |
Resilient | Increases one Ability Score, grants Proficiency in that Ability's Saving Throws. |
Spell Sniper | Improved ranged spellcasting. |
Gear Recommendations
Anything That Buffs Dexterity, Wisdom, or Constitution
Rogues are limited to clothing, but Rangers have broader equipment options.
- Nimblefinger Gloves: +2 Dexterity for Halflings or Gnomes.
- Helmet of Autonomy: Proficiency in Wisdom saving throws.
- Darkfire Shortbow: Fire and Cold Resistance, casts Haste once per Long Rest.
- Acrobat Shoes: Bonus to Dexterity saving throws and Acrobatics.
- Graceful Cloth: +2 Dexterity, Cat's Grace ability.