As the release date of Monster Hunter Wilds on February 28 approaches, Capcom is actively working on reducing the game's recommended GPU requirements. This information was confirmed through the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is exploring the development of a standalone PC benchmarking tool.
Currently, Capcom suggests an Nvidia GTX 1660 Super or an AMD Radeon RX 5600 XT to achieve 30 FPS at 1080p. These minimum requirements entail running the game at an internal resolution of 720p, with graphics upscaled using DLSS or FSR on the "lowest" graphics setting.
For those aiming for a smoother experience, the recommended settings for Monster Hunter Wilds target 1080p at 60 FPS, utilizing upscaling and Frame Generation technologies. Suggested GPUs include the RTX 2070 Super, RTX 4060, or AMD RX 6700 XT. Notably, only the RTX 4060 supports Nvidia Frame Generation, whereas the 2070 Super and 6700 XT depend on FSR 3, which experienced ghosting artifacts during the previous beta.
It's worth noting that targeting 60 FPS with Frame Generation enabled may not be optimal. According to Digital Foundry, a baseline of 40 FPS is recommended for third-person titles to maintain responsiveness and minimize latency issues when using upscaling.
During the open beta test for Monster Hunter Wilds, players with lower-end hardware, including those with mid-range GPUs like the RTX 3060, faced challenges. A prevalent issue was a low-LOD bug, which prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed on the RE Engine, which debuted with Resident Evil 7 in 2017 and has been utilized in titles such as Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering solid performance across various platforms. However, the RE Engine has shown struggles with performance in larger open-world games like Dragon’s Dogma 2, raising concerns for Monster Hunter Wilds. As the game gears up for an early February open beta and a late February launch, Capcom's efforts to lower GPU requirements could be crucial for its success on PC.