Unfrozen Studio, the developers behind Heroes of Might & Magic: Olden Era, have unveiled further details about the intriguing Swarm faction, following an initial teaser. They've detailed the faction's origins, the evolution of its concept from "Inferno" to "Swarm," and its role within the Jadame continent's unfolding narrative.
The Swarm's defining characteristic is its adaptability. Certain creatures possess abilities directly influenced by enemy unit levels; the greater the disparity, the more potent the damage. Others, such as mantises, boast a unique three-ability selection for each round. Worms and locusts, among others, can consume corpses for healing and enhancement – a skill also learnable by heroes.
In Olden Era, this insectoid race, previously only briefly mentioned in Might & Magic 8, takes on the mantle of the demonic threat. While respecting established lore, the developers infused the Swarm with body horror and occult elements, transforming it from a simple insect colony into a devoted cult under a single, powerful ruler. Each member is a part of a vast hive mind, existing solely to execute its master's commands.
Gameplay revolves around a "mono-faction" mechanic, rewarding players who exclusively utilize Swarm units due to their synergistic enhancements. Swarm troops can summon cocoons, their health directly tied to the army's overall size. The resulting larvae provide temporary reinforcements, adding strategic depth to battlefield adaptations.
The Swarm's aggressive playstyle is highlighted by its corpse-devouring healing and empowerment, coupled with enemy-strength-dependent abilities. This fosters a direct confrontation approach, presenting players with a novel combat strategy.