Home News Diablo IV: Origins in Batman's Shadow

Diablo IV: Origins in Batman's Shadow

by Amelia Jan 21,2025

Diablo 4 Was a Batman Arkham-Style Roguelite Initially Diablo 4的最初设计理念并非我们最终看到的版本,据《暗黑破坏神3》总监Josh Mosqueira透露,它最初设想是一款更具打击感的动作冒险游戏,并包含永久死亡机制。

《暗黑破坏神3》总监希望《暗黑破坏神4》带来全新体验

“类银河战士恶魔城”动作冒险风格的《暗黑破坏神4》夭折于诸多难题

Diablo 4 Was a Batman Arkham-Style Roguelite Initially根据《暗黑破坏神3》总监Josh Mosqueira的说法,《暗黑破坏神4》本可以成为一款完全不同的游戏。最初的构想并非沿用暗黑系列的核心动作RPG玩法,而是类似于《蝙蝠侠:阿卡姆》系列的动作冒险体验,并融入roguelike机制。

这源自彭博社记者Jason Schreier的著作《Play Nice: The Rise and Fall of Blizzard Entertainment》中的章节节选,最近在WIRED的一篇报道中被分享出来。暗黑团队的关键人物深入探讨了从《暗黑破坏神3》时代到《暗黑破坏神4》的事件。由于《暗黑破坏神3》被视为暴雪的失败之作,Mosqueira表示他希望在暗黑系列中创造一些全新的东西。

当时,该项目代号为“Hades”,由少数艺术家和设计师与Mosqueira一起构思了早期版本的《暗黑破坏神4》。这个版本的《暗黑破坏神4》将采用肩视角,而不是等距视角。此外,类似于《蝙蝠侠:阿卡姆》系列,战斗将更加注重动作性和打击感。更有趣的是,如果玩家角色死亡,将面临永久死亡,角色彻底消失。

Diablo 4 Was a Batman Arkham-Style Roguelite Initially尽管Mosqueira获得了暴雪高管对尝试彻底改变暗黑系列的信心,“一系列因素”最终导致暗黑团队无法将这款roguelike风格的《暗黑破坏神4》变为现实。其中一个原因是,“Hades”项目雄心勃勃的阿卡姆式合作多人游戏元素难以实现,设计师开始质疑:“这还是暗黑破坏神吗?”设计师Julian Love 沉思道:“操作方式不同,奖励不同,怪物不同,英雄不同。但它很黑暗,所以它还是一样的。”此外,暴雪开发者逐渐相信,这款roguelike风格的《暗黑破坏神4》实际上将成为一个与暗黑系列完全不同的全新IP。

《暗黑破坏神4》最近推出了第一个大型资料片DLC,“憎恨之器”。“憎恨之器”将玩家带到邪恶的纳汉图领域,设定在1336年,深入探讨了大邪恶之一墨菲斯托的邪恶计划及其在庇护之地精心策划的阴谋。您可以在下面的文章链接中查看我们对《暗黑破坏神4》DLC的评论!

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