In a recent interview with EDGE magazine, the developers of *Doom: The Dark Ages* unveiled exciting new details about the game's gameplay. This iteration will place a greater emphasis on narrative, weaving a compelling story through the largest levels in the series' history, creating a truly immersive sandbox experience.
Game director Hugo Martin and studio head Marty Stratton highlighted key aspects of the game's evolution. Unlike previous *Doom* titles where lore was primarily revealed through text logs, *The Dark Ages* will feature a more direct and engaging storytelling approach. The game's atmosphere will evoke a medieval setting, significantly reducing futuristic elements. Even the iconic weaponry will undergo a design overhaul to seamlessly integrate with this new historical context.
While retaining the series' signature distinct levels, *Doom: The Dark Ages* will introduce the largest environments yet, seamlessly blending dungeon crawling with expansive open-world exploration. The game's chapters are structured into "acts," progressing from claustrophobic dungeons to vast, explorable areas. Adding further depth to the gameplay, players will gain the ability to control both a dragon and a mech, providing diverse combat options and traversal opportunities.
A significant addition to the Slayer's arsenal is a revolutionary shield that doubles as a chainsaw. This versatile tool can be thrown at enemies, exhibiting unique interactions depending on the target (flesh, armor, energy shields, etc.). The shield also enables a powerful dash attack, facilitating rapid close-quarters combat. With the absence of double jumps and roars from previous installments, this dash mechanic will become crucial for navigating the battlefield effectively. Furthermore, the shield incorporates a parry mechanic, offering adjustable difficulty settings and requiring precise timing.
Parrying cleverly functions as a "reload" for melee attacks, while successful melee combat replenishes ammunition for primary weapons, echoing the chainsaw mechanic from *DOOM Eternal*. Players can choose from a variety of melee options, each with distinct characteristics: a fast-paced gauntlet, a balanced shield, and a slower, more powerful mace.