Home News Life is Strange Feedback Sought by Square Enix After Sales Disappoint

Life is Strange Feedback Sought by Square Enix After Sales Disappoint

by Claire Jan 24,2025

Life is Strange Feedback Sought by Square Enix After Sales Disappoint

Square Enix Seeks Fan Input After Life is Strange: Double Exposure's Underwhelming Reception

Following the less-than-stellar reception of Life is Strange: Double Exposure, Square Enix has launched a survey to gather feedback from fans of the series. The survey aims to pinpoint the game's shortcomings and inform the development of future Life is Strange titles.

Life is Strange: Double Exposure, released in October 2024, marked the return of Max Caulfield, a beloved character from the original 2015 game. Despite this, the game received mixed reviews, scoring a 73 on Metacritic (critic score) and a 4.2 (user score) for its PS5 version. This lukewarm response is largely attributed to significant narrative choices within the game itself.

The situation worsened with Deck Nine Studios, the game's developer, announcing layoffs in December 2024. In an effort to learn from these setbacks, Square Enix distributed a 15-minute questionnaire to Life is Strange fans. The survey delves into various aspects of Double Exposure, including its story, mechanics, technical performance, and overall value. It also assesses how the experience impacted players' interest in future installments.

Understanding the Reasons Behind Double Exposure's Performance

Square Enix clearly anticipated a more positive response to Double Exposure, making the survey results crucial for identifying the game's weaknesses. This contrasts sharply with the overwhelmingly positive reception of Deck Nine's previous work, Life is Strange: True Colors, which was lauded for its compelling narrative and emotional depth. Alex Chen, the protagonist of True Colors, also resonated more strongly with players than Double Exposure's characters.

While Double Exposure hinted at potential storylines for future entries, the feedback collected by Square Enix will significantly influence the direction of the series. The balance between incorporating fan preferences and maintaining creative freedom remains a key challenge, and the extent to which future games will reflect player input remains to be seen.

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