
Marvel Rivals Addresses Low FPS Damage Issue Affecting Certain Heroes
Players of Marvel Rivals experiencing reduced damage output at lower FPS settings, particularly with heroes like Dr. Strange and Wolverine, can expect a resolution soon. The developers have acknowledged a bug affecting damage calculations at 30 FPS, impacting several characters' abilities.
Released in early December 2025, Marvel Rivals boasts an impressive 80% player approval rating on Steam (over 132,000 reviews), despite initial hero balance concerns. However, a recent glitch affecting damage dealt by certain heroes at lower frame rates (30 FPS) has surfaced. Community reports indicate Dr. Strange, Magik, Star-Lord, Venom, and Wolverine are among those affected, experiencing diminished damage output on some or all of their attacks.
A community manager's post on the official Discord server confirms the issue, noting movement problems at lower FPS that also impact damage. While a definitive fix timeline isn't provided, the upcoming Season 1 launch (January 11th) is expected to address the problem, with a complete resolution planned for a future update if necessary.
The root cause appears to be linked to the game's client-side prediction mechanism, a common technique to minimize perceived lag. While not all affected heroes and abilities have been officially listed, Wolverine's Feral Leap and Savage Claw are confirmed examples. The damage reduction is reportedly more apparent against stationary targets.
The developers are actively working to rectify this 30 FPS damage bug, assuring players that Season 1, or a subsequent patch, will provide a solution.