The goal of DOOM: The Dark Ages is to make the game as widely accessible as possible. id Software's latest project offers extensive customization options, a significant departure from their earlier works. Executive producer Marty Stratton emphasized the studio's commitment to broadening the game's appeal to a larger audience.
Players will have the ability to adjust various aspects of the game, including enemy difficulty and damage, projectile speed, the amount of damage they receive, and other features such as game tempo, aggression level, and parry timing. These customization options ensure that players can tailor their experience to their preferred style of play.
Stratton also assured fans that the storylines of DOOM: The Dark Ages and DOOM: Eternal are designed to be accessible, meaning you can understand the plot of DOOM: The Dark Ages without having played its predecessor.
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DOOM is making a triumphant return with DOOM: The Dark Ages, where the iconic Slayer ventures into a new era. id Software unveiled this latest installment during the Xbox Developer_Direct, highlighting dynamic gameplay and announcing a release date of May 15. The game utilizes the powerful idTech8 engine, setting new standards for performance and graphics.
Developers have employed ray tracing to enhance the game's brutality and destruction, adding realistic shadows and dynamic lighting to immerse players further. To prepare players, the studio has already released the minimum, recommended, and ultra settings for the game.