Path of Exile 2's latest update, Patch 0.1.1, is a behemoth of changes, improvements, and bug fixes. This article highlights the key updates.
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Table of Contents
- General Changes
- Skill Changes
- Monster Changes
- Endgame Changes
- Other Changes
General Changes
This patch significantly enhances gameplay and the user interface. Key improvements include:
- A new "League Migrations" button simplifies character transfers to parent leagues.
- Strongbox mechanics are refined: enemy wave intervals are shorter, spawned mobs are more easily identifiable, a monster spawning bug is fixed, and fog dissipates upon enemy defeat. Research Strongboxes also appear more frequently.
- Socketed runes in equipment are now replaceable.
- Armor effectiveness is increased.
- Character level no longer restricts access to Expedition Vendors; item rarity now depends on the shop's level (existing shops unaffected).
- Minions dying far from the player instantly respawn nearby.
- Uncut Gem levels are now visible in their names.
- Equipped Charms display remaining charges.
- Map entry is safer—monsters no longer spawn directly at the entrance.
- Item pickup is smoother, even while performing other actions.
- Overall performance is improved, particularly in shadow-heavy areas. Loading speeds are faster, boss fights and visual effects are optimized, and The Ziggurat Encampment is enhanced.
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Skill Changes
Several skills have received adjustments:
- Supercharged Slam now has a 3-meter radius limit.
- Scavenged Plating grants more stacks against stronger enemies.
- Vine Arrow's description clarifies that projectiles only hit on impact.
- The Aura tag is removed from Pain Offering.
- Skills in Meta Gems no longer gain energy.
- Lightning Bolt is renamed "Greater Lightning Bolt" (clarifying its origin from the Choir of the Storm amulet) and its damage mechanics are adjusted.
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Monster Changes
Monster behaviors and encounters are tweaked for improved gameplay:
- Essence Monolith mobs delay skill use, but their Toughness increases.
- Certain boss hitboxes are adjusted for better visual consistency.
- The spawn rate of some monsters is reduced.
- Mob energy shields are rebalanced for smoother map clearing.
- Visual effects and attacks for numerous mobs are improved (over 40 changes in total, enhancing the overall experience without drastically altering gameplay).
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Endgame Changes
The endgame receives significant updates:
- Four new Tower Map areas are added. The Lost Towers Map is updated.
- The Arbiter of Ash fight now offers six attempts instead of one. Falling Flame Seed and Flaming Gale can no longer be interrupted or blocked. The boss now focuses less on minions.
- Map areas now include checkpoints, guaranteeing at least three Rare Monsters per map.
- Monster density is adjusted in several maps (e.g., Untainted Paradise has twice as many monsters).
- Some areas have more chests.
- Bosses appear more frequently (roughly one per four maps), but Waystone drop rates from Map Bosses are lowered.
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Other Changes
This update addresses numerous issues:
- Over 70 bugs are fixed (client crashes, quests, in-game interactions).
- Visual effects are corrected.
- Over 20 controller issues are resolved.
- Over 100 equipment items have adjusted stats for better balance. Note the unexpected change to Original Sin—it now grants Chaos Resistance instead of removing it.
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Patch 0.1.1 boasts over 300 changes. For the complete patch notes, visit the official Path of Exile 2 website. We look forward to the next update and the eventual 1.0 release!