With Sid Meier's Civilization VII launching in just a week, the review embargo has lifted, revealing a wave of initial impressions from gaming outlets. Here are some key takeaways:
The most lauded addition is the new Era System, a significant departure from previous installments. This system allows civilizations to dynamically evolve and change throughout the game, rather than remaining static.
This dynamic approach directly addresses long-standing gameplay issues, such as excessively long matches and the dominance of a single civilization. Each of the three distinct eras offers a unique gameplay experience, complete with its own technologies and victory strategies.
The flexibility to combine leaders and civilizations is another highly praised feature. This opens up exciting strategic possibilities, allowing players to synergize the strengths of different leaders and civilizations—even if it means bending historical accuracy.
Reviewers also commend improvements in city placement, resource management, district construction, and a more streamlined user interface. However, some critics feel the UI simplification went too far.
On the less positive side, several reviewers noted smaller map sizes, diminishing the sense of scale present in earlier Civilization games. Technical issues, including bugs and frame rate drops when accessing menus, were also reported. Furthermore, some matches reportedly ended prematurely and unexpectedly, leaving players uncertain about the final outcome.
Given the immense scope and replayability of a Civilization game, a definitive judgment will require extensive community exploration. Nevertheless, these early reviews offer a valuable initial assessment.