The recent announcement of a The Wheel of Time video game has indeed taken fans by surprise, stirring a mix of excitement and skepticism across online communities. According to Variety, the game is described as an upcoming "AAA open-world role-playing game" set to be released on PC and consoles, based on Robert Jordan's iconic 14-book series. The development is projected to span three years and is being spearheaded by iwot Studios' new Montreal-based game developer, under the leadership of Craig Alexander, a former Warner Bros. Games executive with a strong track record in managing successful franchises such as The Lord of the Rings Online, Dungeons & Dragons Online, and Asheron's Call.
Despite Alexander's impressive credentials, the announcement has been met with a degree of caution, primarily due to iwot Studios' history. Originally known as Red Eagle Entertainment when it acquired the rights to The Wheel of Time in 2004, iwot Studios has faced criticism from the franchise's dedicated fanbase. A simple online search uncovers a strained relationship, with many fans labeling iwot as an "IP camper" and accusing them of mismanaging the The Wheel of Time intellectual property. Some have pointed to a decade-old Reddit post that further elaborates on these grievances.
The skepticism extends to the feasibility of a new studio rapidly developing a triple-A RPG that could meet the high expectations of The Wheel of Time fans. This has led to a widespread "we'll believe it when we see it" sentiment online.
However, The Wheel of Time has seen renewed interest and success with its Amazon Prime Video series, which concluded its third season to positive reviews, despite initial fan backlash over significant deviations from the books in Seasons 1 and 2. The show's third season managed to realign the narrative more closely with the source material, attracting a broader audience and revitalizing interest in the franchise.
To delve deeper into the video game project, I had the opportunity to speak with Rick Selvage, the head of iwot Studios, and Craig Alexander, the studio head overseeing the game's development. Through a video call, we discussed the project's current status, its ambitious scope, and what fans can anticipate. We also addressed the online criticism head-on, aiming to provide clarity and reassurance to the skeptical fanbase.