Firewalk Studios' Concord, a 5v5 hero shooter, met an abrupt end just two weeks after its launch. The game's servers went offline on September 6th, 2024, a decision announced by Game Director Ryan Ellis due to underperformance. Digital purchases received automatic refunds.
A Lackluster Launch
Despite Sony's investment in Firewalk Studios and high expectations—including a planned Prime Video appearance and ambitious post-launch roadmap—Concord failed to gain traction. The game struggled to attract players, peaking at only 697 concurrent players, a far cry from its beta's 2,388.
The reasons for Concord's failure are multifaceted. Analyst Daniel Ahmad points to a lack of innovation, uninspired character designs, and a high price point ($40) compared to free-to-play competitors like Apex Legends and Valorant. Minimal marketing further exacerbated the problem.
The Road Ahead
Ellis stated Firewalk will explore options for the future. While a free-to-play model is suggested, many believe a more substantial overhaul of the game's core mechanics and character design is needed to address fundamental issues. The game's poor reception, highlighted by a 56/100 score from Game8, underscores the need for significant changes should a revival be considered. The example of Gigantic's successful relaunch after a period of inactivity offers a glimmer of hope, but a complete redesign might be necessary to avoid a similar fate.
Concord's short lifespan serves as a cautionary tale in game development, highlighting the importance of innovation, marketing, and a well-defined market strategy. The future of Concord remains uncertain, but its swift demise underlines the challenges faced by even well-funded, high-profile game releases.