Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield initially planned for more graphic violence, including decapitations, but ultimately opted for a less visceral approach. This decision, according to former Bethesda character artist Dennis Mejillones (Kiwi Talkz podcast interview), stemmed from a combination of technical limitations and narrative considerations.
The sheer variety of character armor and helmets presented significant animation challenges. Creating realistic and bug-free decapitation animations proved too technically demanding, especially given Starfield's persistent post-launch technical issues. The development team likely avoided adding further graphical complexity to prevent potential instability.
Beyond technical hurdles, the stylistic choice aligned with Starfield's overall tone. Unlike Fallout's darkly humorous approach to gore, Starfield aims for a more grounded and serious sci-fi experience. Over-the-top violence, while potentially thrilling, might have clashed with this intended atmosphere, disrupting immersion. This decision, while breaking with Bethesda's past trend of graphic violence in first-person shooters, appears strategically sound.
While some fans desire increased realism, particularly in areas like nightclubs, the inclusion of excessive gore might have exacerbated existing concerns about the game's perceived lack of grit compared to titles like Cyberpunk 2077 or Mass Effect. Therefore, Bethesda's choice to scale back graphic violence seems a calculated move to maintain the game's intended atmosphere and stability.