Enhanced Culinary Realism in Monster Hunter Wilds
Monster Hunter Wilds aims for a new level of appetizing in-game food, prioritizing exaggerated realism over strict accuracy. Development team leaders Kaname Fujioka and Yuya Tokuda highlight the game's commitment to visually appealing cuisine. The diverse menu will feature a wide array of meats, fish, and vegetables, meticulously crafted to look incredibly delicious.
Building on the series' long-standing cooking mechanic, Wilds expands upon the realistic dining experiences introduced in Monster Hunter World (2018). Fujioka emphasizes that simple realism isn't sufficient; the team employs artistic license, drawing inspiration from anime and commercials to enhance the visual appeal. This includes strategic lighting and stylized food models.
A Shift to Casual Dining
Unlike previous installments, Wilds allows players to dine anywhere, embracing a campfire cooking aesthetic rather than a formal restaurant setting. A previously showcased cheese pull has already generated significant excitement among fans. Even seemingly simple dishes, such as roasted cabbage, receive detailed attention, with realistic visual effects like puffing steam upon uncovering the pan. The cabbage is further enhanced with a roasted egg topping.
A Secret Meat Masterpiece
Director Tokuda, a self-proclaimed meat enthusiast, hints at a secret "extravagant" meat dish, promising a culinary highlight. The overall focus on diverse dishes and expressive character animations during mealtimes aims to create an immersive and satisfying food-centric experience.
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