Home News "Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

"Clair Obscur: Expedition 33 Sparks Debate on Turn-Based Games"

by Noah May 06,2025

Turn-based games have long been a staple of role-playing discussions, with their place in the genre often debated against more action-oriented systems. The recent release of *Clair Obscur: Expedition 33* has reignited this conversation, particularly regarding the direction of major RPG franchises. Launched to critical acclaim, *Clair Obscur: Expedition 33* proudly showcases its roots, drawing inspiration from classics like Final Fantasy VIII, IX, and X, as well as incorporating elements from action games like Sekiro: Shadows Die Twice. This blend results in a turn-based system that feels traditional during strategy phases and action-oriented during combat, sparking renewed interest and debate in the gaming community.

The success of *Clair Obscur: Expedition 33* has been leveraged by fans on social media to argue in favor of turn-based mechanics, especially in light of comments made by Naoki Yoshida, the producer behind Final Fantasy XVI. Yoshida noted a shift in audience preference towards action-based gameplay, a trend reflected in recent Final Fantasy titles like XV, XVI, and the VII remake series. However, *Clair Obscur*'s triumph serves as a counterpoint, demonstrating that turn-based games can still capture the imagination and loyalty of players when executed well.

Yet, the situation is more nuanced than a simple call for Final Fantasy to revert to its turn-based roots. Square Enix has continued to support turn-based RPGs with titles like *Octopath Traveler 2*, *SaGa Emerald Beyond*, and the upcoming *Bravely Default* remaster. This suggests that while the mainline Final Fantasy series has embraced action, the turn-based format remains a viable and cherished part of their portfolio.

Comparing *Clair Obscur: Expedition 33* directly to Final Fantasy and suggesting it as a model for the series oversimplifies the unique aesthetic and narrative elements that define Final Fantasy. While *Clair Obscur* shares similarities, its success lies in its originality and the passion of its developers, not merely in its homage to past games.

The debate over turn-based versus action-based RPGs is not new. Similar discussions surrounded games like *Lost Odyssey* and comparisons between *Final Fantasy VII* and *VI*. These conversations highlight the passionate and diverse opinions within the RPG community.

Sales performance is another critical factor in these discussions. Yoshida mentioned the expected sales of *Final Fantasy XVI* as a reason for its action-based approach, yet he did not rule out future use of command systems. *Clair Obscur: Expedition 33* achieved 1 million sales in just three days, a strong indicator of its appeal but still below the high expectations typically set for a Final Fantasy title.

The success of other turn-based RPGs like *Baldur's Gate 3* and *Metaphor: ReFantazio* further illustrates that there is still a significant market for this style of gameplay. These games, along with *Clair Obscur*, represent a resurgence of mid-budget RPGs that offer depth and innovation without the colossal budgets of major franchises.

Ultimately, *Clair Obscur: Expedition 33*'s success is a testament to the importance of authenticity and originality in game development. As Larian CEO Swen Vincke emphasized, the key to success lies in creating a game that the team is passionate about, rather than chasing trends or rehashing old debates. This approach not only resonates with players but also sets a positive example for the future of RPGs.

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