Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO quickly achieved cult status for its minimalist aesthetic and evocative, wordless storytelling.
Taro emphasized the game's revolutionary core mechanic: guiding the character Yorda by holding her hand. He noted, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This simple act of leading another character was groundbreaking, challenging established game interaction norms.
At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional impact and thematic depth over purely mechanical innovation. Taro believes ICO demonstrated that art and narrative could transcend their supporting roles, becoming integral parts of the gaming experience.
Calling ICO "epoch-making," Taro lauded its influence on game development, showcasing the power of subtle interactions and atmospheric design to convey profound meaning.
Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as similarly influential titles. These games, he argued, expanded the expressive capabilities of interactive media, proving video games' potential for deep emotional and intellectual resonance.
Taro's appreciation for these games offers valuable insight into his creative process and reinforces the ongoing evolution of video games as a powerful and versatile art form.